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Game Design Theories

Why do some games turn you off 1 minute into play? Why do some games drag you into addiction for years?

What Defines a Good Game

This is a much harder question to answer than defining what a casual game is. To be fair, the tastes of gamers vary, so it will be a difficult task trying to please everyone. Don't get too disappointed if a handful of your audience doesn't seem to enjoy the game. It might just not be his cup of tea.  But if a bigger pool didn't seem to enjoy it, you could either be targeting the wrong audience, or there're just kinks to iron out.

While it is hard to define what a good game is, we all know a good game when we see it. We feel it! For some games, you don't even realise that you've been playing it for hours non-stop (possibly missing your meals and sleep). For some however, you can't even bear to continue playing past the first 5 minutes.

Here are some key areas which I believe when observed and tuned properly, can definitely enhance the fun factor of your game.

  1. Replayability
  2. Rewards
  3. Punishment
  4. Game Tension
  5. Social Impact

I'll go into each aspect in greater details.


<<< Game Design Overview ¦ Replayability >>>


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By Joseph Tan