What Defines a Good Game
This is a much harder question to answer than defining what a casual game is. To be fair, the tastes of gamers vary, so it will be a difficult task trying to please everyone. Don't get too disappointed if a handful of your audience doesn't seem to enjoy the game. It might just not be his cup of tea. But if a bigger pool didn't seem to enjoy it, you could either be targeting the wrong audience, or there're just kinks to iron out.
While it is hard to define what a good game is, we all know a good game when we see it. We feel it! For some games, you don't even realise that you've been playing it for hours non-stop (possibly missing your meals and sleep). For some however, you can't even bear to continue playing past the first 5 minutes.
Here are some key areas which I believe when observed and tuned properly, can definitely enhance the fun factor of your game.
- Game Tension
- Social Impact
I'll go into each aspect in greater details.
<<< Game Design Overview